How can I show all EdgeCollider2D colliders in Editor while hovering over one to select

I have a few game objects with EdgeCollider2D colliders. These colliders are individually visible in the scene view when I select the game objects from the hierarchy, otherwise when I click away none of them is visible. How can I show the colliders (within the scene view) for all my game objects always while selecting only the one hovered by the mouse?

If you go to:

Edit > Project Settings > Physics2D

There’s a toggle called “Always Show Colliders” under the Gizmos dropdown.

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Thanks, that solves part of my issue. What about the other part? How can I dynamically select a game object by mouse hovering over it in the scene view instead of selecting it manually in the hierarchy view?

At the top left of the inspector window there’s an icon that looks like a 3D cube. If you click on that, you can choose an icon for your gameobject. That should make it easy to select in the scene view.