i have 15 cubes and 1 empty gameobject,i want to shuffle them so they change their position on start of the game.
i tried this snippet but nothing is happening.
var cube1 : GameObject;
var cube2 : GameObject;
var cube3 : GameObject;
var cube4 : GameObject;
var cube5 : GameObject;
var cube6 : GameObject;
var cube7 : GameObject;
var cube8 : GameObject;
var cube9 : GameObject;
var cube10 : GameObject;
var cube11 : GameObject;
var cube12 : GameObject;
var cube13 : GameObject;
var cube14 : GameObject;
var cube15 : GameObject;
var slot : Transform;
//var cubes: Vector3[] = new Vector3[16];
//var index : int = 0;
var cubes: Transform[];
function Start ()
{
ChangePosition();
// OnMouseUp();
}
function ChangePosition()
{
// for (var i = 0; i < cubes.Length; i++) {
// var j = Random.Range(0, cubes.Length);
// var tmp = cubes*.position;*
// cubes*.position = cubes[j].position;*
// cubes[j]. position = tmp;
cube1.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube2.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube3.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube4.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube5.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube6.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube7.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube8.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube9.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube10.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube11.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube12.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube13.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube14.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
cube15.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
slot.transform.position = new Vector3(Random.Range (1,4),Random.Range (1,4),10);
// }
}
function OnMouseUp() {
//if(Vector3.Distance(transform.position,slot.position)==1
if(Vector3.Distance(transform.position,slot.position)==1)
{
xtemp = transform.position.x;
ytemp = transform.position.y;
transform.position.x=slot.position.x;
transform.position.y=slot.position.y;
slot.position.x = xtemp;
slot.position.y = ytemp;
}
}