How can I silence the network matchmaker

I have a menu system in my game that regularly contacts the UNET matchmaking service to get a list of matches. Works great! However I cannot seem to find a way to silence the debug output of that component. It’s made using the console in my menu functionally worthless and I was wondering if there was any way to correct it. My log is filled with.

11-18 15:51:12.338 31087 31104 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
11-18 15:51:12.338 31087 31104 I Unity :
11-18 15:51:12.544 31087 31104 I Unity : JSON Response: [[UnityEngine.Networking.Match.ListMatchResponse]-success:True-extendedInfo:]-matches.Count:0
11-18 15:51:12.544 31087 31104 I Unity :

For every time a list of matches is requested. I have tried setting the NetworkManager log level but it doesn’t appear to respect that parameter. Is there a way that I can silence this output and reclaim my console?

There should be a debug switch in the API, or at least a debug/verbosity setting. Maybe take a quick peek at the manual and/or scripting reference to see if something like this exists.

I haven’t used UNET myself, so I can’t be of much help, but I bet there’s some debug/verbosity setting for sure.