I have a menu system in my game that regularly contacts the UNET matchmaking service to get a list of matches. Works great! However I cannot seem to find a way to silence the debug output of that component. It’s made using the console in my menu functionally worthless and I was wondering if there was any way to correct it. My log is filled with.
11-18 15:51:12.338 31087 31104 I Unity : (Filename: ./artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)
11-18 15:51:12.338 31087 31104 I Unity :
11-18 15:51:12.544 31087 31104 I Unity : JSON Response: [[UnityEngine.Networking.Match.ListMatchResponse]-success:True-extendedInfo:]-matches.Count:0
11-18 15:51:12.544 31087 31104 I Unity :
For every time a list of matches is requested. I have tried setting the NetworkManager log level but it doesn’t appear to respect that parameter. Is there a way that I can silence this output and reclaim my console?