I am trying to simulate an axe hitting a door in Unity and my plan was to have an audio clip play when the door and the axe collide. Unfortunately, I’ve been having trouble getting the collisions to work properly. I put a box collider on the door and a mesh collider on the axe but it just kept passing through. I was able to fix the clipping problem by putting a new camera on the axe, after which I tried to make the axe a rigid body but that just caused it to disappear. My player can’t pass through the door so I assume the box collider is working okay and the problem might be with the axe.
I’d really appreciate it if anyone could advise me on what collider/rigidbody combinations I should be using in order to make the objects actually behave like 2 solid objects hitting each other or point out any errors in my approach.
Thanks in advance