I have a .dae Mesh File and a Wavefront OBJ File
if i import both in Unity the DAE File consists of a whole bunch of polygons it looks really bad…
the OBJ File is smooth but it has just 1 Mesh to which i can attach textures and there are usually more than 3 textures for body eyes and mouth and extras^^
so there are two ways to help me:
- you can tell me how to attach more than 1 textures to a OBJ file with 1 Mesh^^
- you can tell me how to smooth the edges from the DAE File
I really hope you can help me
by the way if you need an example:
please help me !!
you don't understand there is one mesh for the body in the obj file even if i had another mesh or would duplicate it it would be just for the body part... you can try it the files arent big i linked to them... please help me^^ and by the way even if i redefine the meshes (even if i could do that xD) i need at least ... about 100 objects so it should be a little bit simpler than this
– Kokujouso i have to create a whole body texture file xD impossible for me i'm not a grafic-guy^^ i'm just a programmer And is there any way to smooth the edges from the dae file? i mean it should be basicalle the same as the object file... i mean look at pokepark 2 they had full textures models without edges and complete textures how did they do it because THIS are the files from pokepark 2 EXACTLY the files...
– Kokujouby the way when i import the OBJ file in blender the textures work... and they are linked correctly in the OBJ file i can see this !! have a look at it
– KokujouThe only way to keep one mesh, is to Texture the whole thing without trying to assign colors to body parts one-by-one To adjust smoothing on the mesh. Go to the File Import Settings of your mesh(.dae collada) and inside the Normals Sections check that both choices are Calculated, then you can adjust that smoothness there :)
– DryTeari would like to give you 100.000.000€ for this great and simple answer _ THANK YOU REALLY REALLY MUCH ARIGATOOOOOOOOU !!!!!!!! it works it finally works THANK YOU !!
– Kokujou