How can i split screen with Screen.width and Screen.hieght for touch input using new input system?

Game Testing & Review

I want to move my play using the position of the touch on the screen as shown in that picture I was doing this private int splitScreenX = Screen.width / 2; private int splitScreenY = Screen.height / 2; with this and using Input.GetMouseButtonDown(0) here is the whole code

private int splitScreenY = Screen.height / 2;
private int splitScreenX = Screen.width / 2;

void Update()
{
    RunModeInput();
}

void RunModeInput()
{
    if (Input.GetMouseButtonUp(0))
    {
        if (InputManger.Instance.isStarted)
        {
            if (!InputManger.Instance.StartRun)
            {
                InputManger.Instance.StartRun = true;
            }
            if (Input.mousePosition.y >= splitScreenY && Input.mousePosition.x <= splitScreenX)
            {
                InputManger.Instance.Jump = true;
            }
            else if (Input.mousePosition.y < splitScreenY && Input.mousePosition.x <= splitScreenX)
            {
                InputManger.Instance.Slide = true;
                StartCoroutine(TurnOff_Slide(0.2f));
            }
            else if (Input.mousePosition.x > splitScreenX)
            {
                InputManger.Instance.Dash = true;
            }
        }
    }
    else
    {
        InputManger.Instance.Jump = false;
        InputManger.Instance.Dash = false;
        InputManger.Instance.Slide = false;
    }
}

But now i am switching my game to a new input system since I have changed my plan to release this game just for my phone, now I also my to publish my game for Desktop. how can i do the same thing using a new input system?