How can I start animation rigging?

How can I use animation rigging in a better and higher quality way?

Howdy,

If you are wondering how to create high-caliber rigged animations and use them with Unity from any source I’d recommend just using external software aimed at animation. Unity supports animation importing. For example, Blender file can be dragged and dropped into editor:

Unity can import Autodesk® Maya® (.mb or .ma), Autodesk® 3ds Max® (.max), and Blender™ (.blend), and also generic FBX files which

What I’m looking for is to learn how to use animation rigging tools more effectively.

I think you might need to describe what features you’ve used or plan to use that make you feel in-effective.

I want the weapon animations and interactions to look good for a tps character but I don’t know how to do it and my many attempts don’t give the result I want