A just set up navmesh agent in Unity Pro, it is working well with all my scripts, but it is pushing my player as it reaches him, my stoppingDistance is 4, is there any way to make my player ignore it’s force? Or any other way to stop it from pushing my player besides increasing stoppingDistance?
stoppingDistance is the distance from you to destination.
you can try radius = 0, but this will cause a overlapping.
my trouble is, how to aviod angent push another angent, if the angent is stop at front way.
wait someone answer my question.