How can i make the plain propeller stop, slowly. I’m gonna give a force and propeller will spin as much as that force than it’s gonna stop, slowly.
I did:
float adf = (Mathf.Abs(startPoint.x - endPoint.x)) + (Mathf.Abs(startPoint.y - endPoint.y));
rotZ += rotationSpeed * adf * Time.deltaTime;
transform.rotation = Quaternion.Euler(0, 0, rotZ);
But it’s spins forever. I want to make it spin as “adf”