how can i stop slip for rigidbody2d,eNEMY RGid bOdy slip how i can stop slipping

{
Vector2 velocity = new Vector2((transform.position.x - Player.transform.position.x) * Speed, (transform.position.y - Player.transform.position.y) * Speed);
GetComponent().velocity = -velocity;
}

i want it stop imedia tely but it dont
,{
Vector2 velocity = new Vector2((transform.position.x - Player.transform.position.x) * Speed, (transform.position.y - Player.transform.position.y) * Speed);
GetComponent().velocity = -velocity;
}

i want the enmy stop imedietely but its sliping or somethink doesnt stop

trying to make sense about that. you´d want your rigidbody to stop immediately. Try:

GetComponent<Rigidbody2D>().velocity = Vector2.zero;