{
Vector2 velocity = new Vector2((transform.position.x - Player.transform.position.x) * Speed, (transform.position.y - Player.transform.position.y) * Speed);
GetComponent().velocity = -velocity;
}
i want it stop imedia tely but it dont
,{
Vector2 velocity = new Vector2((transform.position.x - Player.transform.position.x) * Speed, (transform.position.y - Player.transform.position.y) * Speed);
GetComponent().velocity = -velocity;
}
i want the enmy stop imedietely but its sliping or somethink doesnt stop