public GameObject section;
public int zPos = 10;
public bool creatingSection = false;
public int secNum;
void Update()
{
if (creatingSection == false)
{
creatingSection = true;
StartCoroutine(GenerateFloor());
}
}
IEnumerator GenerateFloor()
{
secNum = Random.Range(0, 36);
Instantiate(section[secNum], new Vector3(0, 0, zPos), Quaternion.identity);
zPos += 10;
yield return new WaitForSeconds(1);
creatingSection = false;
}
Hello.
I dont understand what you mean with “add a totally different floor”. This function generates a floor by instantiating it from a list… What do you mean with adda a totally different floor?
I want to stop, then use some conditions before StartCoroutine() to control when is executed…
Bye
I think my question was misleading. So i just want to stop this generate at a certain point. Like after 50 “floor” it should stop generate. And i want to restart it, whenever i want. I just started 1 month ago from 0, and i just copied this script. I think thats why my question is dumb.