I’m using the Standard Assets AIThirdPersonController with the default animations, and I’d like the character to walk instead of run. I was able to change default animation to walk from run in ThirdPersonController(Player Character walks by default now and if I hold Left Shift, it runs). How would I make the same change for AI to use the walk animation instead of the run animation as it moves around?
check the rigidbody’s velocity. Figure out how fast it needs to move to be ‘running’ if the velocity is greater than that number, set the animation to run.
I have found the workaround messing with the inspector:
Adjusting Speed parameter under the Steering in the Nav Mesh Agent component gave me the result I wanted.