Here is a small example. I create a 5x1x5 sized floor from a cube, and try to tile the textures. I want to have this stone brick texture 5x5 tiled on the top, and 5x1 tiled on the sides.
I first tried this with texture of stone bricks only and I can create it in blender by scaling the UV maps, but this way I would need a new material for each texture.
I could also add more faces and map each with the texture I want from the atlas, but this might be too much work and more triangles if I would build a large building.
Is it possible to tile the textures the way I described? If not, what is the most optimal way of achieving something like this? I’m trying to build a house that looks something like Minecraft buildings but it can be one object, no building or digging needed. I try to keep the draw calls and triangles as low as possible. I’m using Unity5 and Blender and I’m quite new with them.