How can i translate entity from default world to new world?

I can’t found about translate method in WORLD class

or Should i create new entity in new world and copy from default world then destroy it?

EntityManager.MoveEntitiesFrom

Do you have any example script for this function?

I dont undetstand about NativeArray<EntityRemapUtility.EntityRemapInfo>

EntityManager.CreateEntityRemapArray(allocator)
https://docs.unity3d.com/Packages/com.unity.entities@0.0/api/Unity.Entities.EntityManager.html