I’ve been thinking about this for a lot of time. And a lot of internet search got me nowhere. So here is the thing.
I’m making a game where there is a gun. Which must be shot when a force is being applyed to the actual trigger. It’s supposed to work only when the tirgger is being pulled down or backwards by a rope. I made the rope with HingeJoints2D.
The Gun has a Rigidbody2D attached to it, but all the movement is constrained as it shouldn’t move for the player to be able to make the trap.
I’m really stuck with this. So if anyone can think of a solution to this or maybe had to do something simmilar previously and can share with me how he/she did it…
Thanks in advance