Hello,
I was wondering if it’s possible to apply a picture of a human face at runtime as my character face (create real-time 3d-avatar).
I’ve done my research but I couldn’t figure out how to really do it.
Is there facility for such functionality within Unity?
it’s possible that Unity’s “UMA” system could help you, it would still be a lot of advanced work
as others have said, in the first instance very simply slap a texture (any image) on a shape, and learn how to use the texture offset and scale buttons, right there in the Inspector for the texture.