yoyo
1
I can use Resources.Load(path) to load a single resource file. How can I unload it?
Object.Destroy says I can't destroy an asset
Object.DestroyImmediate destroys the resource, and the underlying asset, and requires me to re-import in the editor (surprise!)
Resources.UnloadUnusedAssets doesn't let me pick which resource to unload
Should I just use UnloadUnusedAssets anyway?
A new method has been added in Unity 3.5.2 that should do what you are after:
Resources.UnloadAsset(Object asset);