I have the following code to assign wheels to mount points. It seem rather long. How do I put this in a loop? wheel 1…n GameObjects are assigned from Inspector.
var mount1 : Transform = GameObject.FindWithTag ("WheelMount1").GetComponent("Transform");
wheel1.transform.position = mount1.transform.position;
var mount2 : Transform = GameObject.FindWithTag ("WheelMount2").GetComponent("Transform");
wheel2.transform.position = mount2.transform.position;
var mount3 : Transform = GameObject.FindWithTag ("WheelMount3").GetComponent("Transform");
wheel3.transform.position = mount3.transform.position;
var mount4 : Transform = GameObject.FindWithTag ("WheelMount4").GetComponent("Transform");
wheel4.transform.position = mount4.transform.position;
var mount5 : Transform = GameObject.FindWithTag ("WheelMount5").GetComponent("Transform");
wheel5.transform.position = mount5.transform.position;
var mount6 : Transform = GameObject.FindWithTag ("WheelMount6").GetComponent("Transform");
wheel6.transform.position = mount6.transform.position;