Hi everyone,
I’ve been trying to set up Cinemachine with post-processing for my 2D project using Unity’s Build in render pipe line . I was following the documentation here: Cinemachine Post-Processing Documentation, but unfortunately, it’s not working for me.
I have a few questions:
- Are there specific steps or settings I should follow for a 2D project with URP?
- Should I navigate to Project Settings > Graphics > some Render Pipeline settings to adjust anything?
- Do I need to install the Post-Processing package separately, or is it already integrated into URP?
- If my Project is BuildIn… should I consider to change it.?
I’ve tried looking up tutorials, but many of the YouTube videos seem outdated.
Any help or step-by-step guide would be greatly appreciated. Thanks in advance!
For URP, you don’t use the PostProcessing extension. Use the VolumeSettings extension instead.
See here:
https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineVolumeSettings.html
this page : https://docs.unity3d.com/Packages/com.unity.cinemachine@3.1/manual/CinemachineVolumeSettings.html
has only 2 step!
my result : when I try the bloom or lens distortion nothing happen!. I only read the documentation …
I followed this step… something is not working for me…
sorry but it is not intuitive for Me , I some vague idea about “profile” because I see some videos ,but I can not find a solution to see changes in editor or in game.
It looks as though you have set up the Volume Settings correctly.
The question is: did you set up your scene correctly to accept post processing?
Try it first without Cinemachine. Follow the instructions to create a volume with post processing and make sure it works. When it does, then the Cinemachine version will aslo work.
https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.1/manual/integration-with-post-processing.html
I found the solution… the solution in my case, it is
Affects the scene… I think it works… but yes I need to set it up for 2D pixel art games!