How can I use commandbuffer.DrawRenderer in VFXRenderer ?

How can I use commandbuffer.DrawRenderer in VFXRenderer ?
I need to know about submesh and its material

when I drawRenderer to visual effect,no camera render it!
In editor, it’s ok
But if I build to pc exe, It’s no working and send some warnning.

Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak
To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.