Hello there!
I’m starting my first unity project and I’ve been stucked with this problems for days. I just want to animate a 2D character isung bones. I have a psb file sprite for the idle state and its animation and another one for a running animation, as using the same for both animations would look bad.
The best result I got is knowing that the animator is transitioning from the idle state to the running one checking it in its tab, but the character itself is not updating niether the sprite or the animation in the Game tab.
I’m lost because I don’t even know if what I want is possible or makes sense, but I’d like to stick with animating useng bones as it will speed up things more than creating different sprites for each frame.
Thank you for your help.