How can i use free-look cameras in a multiplayer game

I’m making a multiplayer third-person network game, how can i use multiple free-look cameras because every time another player joins the camera moves to the other player.

Don’t instantiate a FreeLook for every player. Have a single FreeLook in your scene, and set its LookAt and Follow targets to the player you want to follow.

Should i do it by code?

That’s what you need to do, yes.

Thank you!