How can I use IK with AnimationClipPlayable or AnimationMixerPlayable?

The Playables API allows me to play AnimationClips on an instance of the Animator class without having to have an AnimatorController or an AnimatorStateMachine – which is lovely.

But AnimatorControllerLayer.iKPass is how I tell the system to use IK. Now that I’m playing back Mechanim animations without using either AnimatorControllers or AnimatorControllerLayers, how do I turn IK on?

Thanks!

I’m trying to do same thing, i found this method that was probably not available when you posted question:

AnimationClipPlayable.SetApplyPlayableIK()

But i don’t get any OnAnimatorIK calls so let me know if you figure it out :slight_smile: