In a nutshell, I want to do a post processing effect using the world normals of the scene.
I’m using Unity 2020.3.26 and URP 10.8.1 and I tried hard to use _CameraDepthNormalsTexture in my unlit shader but it doesn’t work no matter what I do (although _CameraDepthTexture works fine). I obviously set cam.depthTextureMode = DepthTextureMode.DepthNormals.
What can I do to access the world normal texture in a post processing shader?

