In vr glass, using oculus thumbstick to control real object while connecting with esp/arduino
if understood correctly, then:
- read oculus thumbstick value with script
- send those or adjusted values to arduino
I don’t think you need unity to program arduino object. I believe it has its own language which is based on c#.
Do you have a VR app working already? That would be step 1, get that working. After step 1, learn how to capture input from the thumbstick. And likely completely separate from this project, get another project working with the Arduino, perhaps check out UDuino. Once these are all working separately, then put them together.