An enemy shoots a fireball, and this fire ball may pass through an other enemy, i want it to ignore the collision of the other enemy .
Now, each enemy is a rigged figure ( mesh+bones+colliders etc… ), i know i can make a for loop, ( using FindGameObjetcsWithTag(“Enemy”) ), however, it will work only for the enemys around the shooting enemy but still collide with it’s children, how can i write somthing that will work for that ?
Thanks !