How can one add a level to an already published ios/android unity3D game on a daily basis?
I know this probably isn’t feasable but wont harm if I just made sure of it. Our game requires to allow access to just one level a day/week. You may access levels that were released on previous days and play to your hearts content but all playes will get access to a new level everyday/week. I know this may sound crazy but the concept requires it so just roll with me. Is there anyway to achieve this for ios/android games built with unity? Of course, we could package a whole game with 10 levels and allow access to each level after a set time, but the game will need to talk to a backend CMS all the time to allow login and verification of users, make sure they arent cheating, etc, etc, over proper security and https (proper anti-cheat solutions are a must and thats why maybe html5 route is better). We are now moving towards doing all this in html5 and completely bypass unity, but was hoping to find a solution with unity cos 3D is better than 2D depending on the situation, and some levels could be 3D while others 2D.
Patching/updating everyday to upload new levels wont go down well with anyone, the app stores or the users.
Any suggestions?