I’m not exactly sure how to ask this correctly, since I’m not that good in unity…and english is not my mother language, sorry about that.
I’m doing some simple projects to understand the new networking options in unity. What I’m trying to do now is 2 scenes. The lobby and the main game. In the lobby each player should select his “deck” (just for the example) in a dropdown, and then press “ready”. Both players are taken to the main game and each gameplayer prefab (or lobbyplayer) should have the respective deck data.
Can someone give me some idea to make this setting? I don’t know if some gameobjects (like the menu itself) should have a network identity, since each player shouldn’t be able to see the menu of the other one.
I really want to learn to work with this, but networking is definitely not my forte. I hope someone can give me some tips at least.