I created a Raycast that shoots from an object(not main camera) and I want it to hit UI elements. Example below.
UI outlined in orange, big grey plane is a test object, red head is placed upon user’s head and green is DrawRay of my raycast attached to an eye. I am trying to make it so user looks at a UI button and raycast can hit that button.
I’ve been playing around with Graphic raycast but nothing seems to work. Grey plane is still being hit by the raycast. I tried playing with OnPointerEnter but the thing is that my eye raycast is not a mouse/finger touch and is a second pointer.
Any ideas how to make it work with either isPointerOverGameObject or Graphic Raycaster or any other method?? Or how to create a second pointer that will be the eye raycast?
Current code below.
private void FixedUpdate()
{
GraphicRaycaster gr = this.GetComponent<GraphicRaycaster>();
PointerEventData pointerData = new PointerEventData(EventSystem.current);
pointerData.position = Input.mousePosition;
List<RaycastResult> results = new List<RaycastResult>();
gr.Raycast(pointerData, results);
//EventSystem.current.RaycastAll(pointerData, results);
if (results.Count > 0)
{
if (results[0].gameObject.tag == "Test tag")
{
Debug.Log("test");
}
}
//----- Failed Graphic raycast experiments above; working RaycastHit below --------
RaycastHit hit;
Debug.DrawRay(transform.position, transform.forward * -10000f, Color.green);
if (Physics.Raycast(transform.position, transform.forward * -1, out hit))
{
Debug.Log(hit.transform.name);
}
}
unity3d raycasting