How can we get Evas_Object for active Unity window in Tizen?

Hi,

I would like to show Status bar in my app for Tizen made with Unity.
Documentation state that I have to set this:

elm_win_indicator_mode_set(winObj, ELM_WIN_INDICATOR_SHOW);

but winObj is active evas window and I can’t get info about active evas window from Tizen API.
Is there any way to access Untiy evas windows from plugin?

Thanks!

Do you need access from native or managed code? From managed code you can use
UnityEngine.Tizen.Window.windowHandle

1 Like

I am making shared library in native code.
But I will try this solution for managed code also.

Thank you Masterfalcon!

5.6.0p1 enabled ELM_WIN_INDICATOR_SHOW as default.

I’m actually looking to get it from native code. I want to draw on a material/texture that is in the game from inside my shared plugin. So I need to pass somehow as a Evas_Object or similar pointer to a call on the plugin like plugin.drawhere(myrenderer or sharedmateriaor whatever it should be);

@creat327
I attached some example for native plugin on the post.