How can we get the size of a scaled game object? I tried using `transform.renderer.bounds.size`

and didn’t give me the correct results because, the game object is scaled.

I don’t know if I fully understand, but you can use:

```
transform.localScale
```

If your objects scale is 4, 4, 4, your localScale will be 4, 4, 4.

Also, you can get the scale of the parent of that object:

```
parent.trasform.localScale
```

If your object is 1, 1, 1 but the parent is 4, 4, 4, then the lcoalScale will be 4, 4, 4

I don’t know if I fully understand, but you can use:

`transform.localScale`

If your objects scale is 4, 4, 4, your localScale will be 4, 4, 4.

Also, you can get the scale of the parent of that object:

`parent.trasform.localScale`

If your object is 1, 1, 1 but the parent is 4, 4, 4, then the lcoalScale will be 4, 4, 4

I’m trying repeat the same thing to see what will happen.Thanks