The max texture size drop down on the importer maxes out at 4096x4096, I can’t figure out how to make it bigger. Most modern video cards support 16384x16384, with 8192x8192 being a good safe zone covering most video cards in current use, but I can’t figure out how to use that, without having Unity automatically shrink it making my art look like crap.
It doesn’t go bigger until they program the editor to support it.
–Eric
Keep in mind that this one already occupies 50 mb of video ram, compressed with dtx. Uncompressed even more. The bigger the data chunks the slower calculation goes. And this makes even nowadays a difference.
See http://stats.unity3d.com/web/gpu.html for details of the exact GPU versions we see. There’s a lot of Intel embedded GPUs there.