How can we use database mysql or sqlite in unity3.5?

If you use mysql or sqlite in unity3.5,it works very good in game edit windows.But When you want to build the game to *.awf files,it can not build,it is some errors in console window.

How can use database mysql or sqlite in unity3.5?

If you use mysql ,How to build game to *.awf files?I can run the game in edit windows,but can not to build it.

Mysql error:
ArgumentException: The Assembly System.Configuration.Install is referenced by MySql.Data. But the dll is not allowed to be included or could not be found.
Error building Player: Extracting referenced dlls failed.

sqlite error:
UnityException: Failed assemblies stripper: C:/Program Files/Unity/Editor/Data/Mono/bin\mono.exe “C:/Program Files/Unity/Editor/Data/Tools/UnusedBytecodeStripper.exe” -l none -c link -a “Assembly-CSharp-firstpass.dll” -a “Assembly-CSharp.dll” -a “Assembly-UnityScript-firstpass.dll” -out output -x “C:/Program Files/Unity/Editor/Data/Tools\link.xml” -d “Temp/StagingArea/Data/Managed” -x “tmplink.xml” current dir : Temp/StagingArea/Data/Managed result file exists: False
stdout:
stderr: Unhandled Exception: System.NotSupportedException: Can not write a mixed mode assembly at Mono.Cecil.StructureWriter.VisitAssemblyDefinition (Mono.Cecil.AssemblyDefinition asm) [0x00000] in :0 at Mono.Cecil.AssemblyDefinition.Accept (IReflectionStructureVisitor visitor) [0x00000] in :0 at Mono.Cecil.AssemblyFactory.WriteAssembly (Mono.Cecil.AssemblyDefinition asm, System.IO.BinaryWriter bw) [0x00000] in :0 at Mono.Cecil.AssemblyFactory.SaveAssembly (Mono.Cecil.AssemblyDefinition asm, System.IO.Stream stream) [0x00000] in :0 at Mono.Cecil.AssemblyFactory.SaveAssembly (Mono.Cecil.AssemblyDefinition asm, System.String file) [0x00000] in :0 at Mono.Linker.Steps.OutputStep.OutputAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00000] in :0 at Mono.Linker.Steps.OutputStep.ProcessAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00000] in :0 at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at UnusedBytecodeStripper.Program.Main (System.String[ ] args) [0x00000] in :0 UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) (at C:/BuildAgent/work/b0bcff80449a48aa/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:52) UnityEditor.MonoAssemblyStripping.MonoLink (BuildTarget buildTarget, System.String managedLibrariesDirectory, System.String[ ] input, System.String[ ] allAssemblies, UnityEditor.RuntimeClassRegistry usedClasses) (at C:/BuildAgent/work/b0bcff80449a48aa/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:225) UnityEditor.HostView:OnGUI()

Error building Player: Building player scripts failed.

you can not include any 3rd party frameworks in flash titles even less such that bind to native code like mysql and alike which internally bind native code libraries

Flash has similar yet significantly more strict limitations on framework usage than the webplayer. You can take it for rather granted that stuff that does not work on the Webplayer has a 0% chance to ever run on flash