I’m currently using animation events that call on a function that checks for mouse down, but it’s extremely brute force for what I’m trying to do and requires too much precision in timing to make it functional for a human being. However, I don’t have enough experience with Unity to come up with a different method.
[I’m programming a very simple jump rope game, and I’m trying to check to see if the player has clicked at the right time to perform a successful jump.]
Any suggestions?