We’ve all played those games where you use some headphones and if something is to the left of you, you can only hear it very well in your left ear and vice versa. Also, in such games, we know that as something gets closer to the player, the sounds it creates are much more audible. My question is how can I mimic this in unity? I know this is a very vague question, so pseudo code and/or links to websites that could help would be appreciated!
If your Audio Source is set to 3D then this sort of thing should be done automagically for you, set ‘Spatial Blend’ to 3D or close to. if you want to do it manually, you can adjust volume based on distance and pan based on direction.