I’m creating a simple circular level that the player can walk around in, but I’m having trouble with the way I’m doing it. You see, I thought that adding a plane for the player to walk around on and a sphere for the barrier of the world would work, but the colliders of the sphere object exist inside the sphere as well as on the very edge of it, so my player object, since it is within the sphere object, has a funky seizure before plummeting into the void of the level. Is there some way (besides manually adjusting the colliders) to get the colliders of the sphere object to only work at the very edges of the object, or is it stuck being all throughout the object?
Better yet, is there a better way of going about creating a circular barrier?