How can you tell the amount of memory an imported animation is using?

Is there away to tell the amount of memory an animation is using? Unity presumably caches the imported and processed animation data somewhere.

After you do a build, open up your editor.log from within Unity by going to Help --> Open Editor console log.

Scroll up from the bottom a little and you should see a section that looks like this:

Textures 10.3 mb 79.1%

Meshes 7.2 kb 0.1%

Animations 3.8 kb 0.0%
Sounds
62.3 kb 0.5%
Shaders 0.9 kb 0.0%
Other Assets 30.9 kb
0.2%
Levels 64.9 kb 0.5%
Scripts 62.3 kb 0.5%
Included DLLs 2.5 mb 19.0%
File headers 23.6 kb 0.2%
Complete size 13.0 mb 100.0%

Used Assets, sorted by uncompressed size: ...

2.5 kb 0.0% Assets/Textures/Ui/hud-lifeman.png

2.3 kb 0.0% Assets/Animations/spike-typeA.mb

2.0 kb 0.0% Assets/Animations/pow-star.mb