Im making an RTS game where there are resource collectors that take resources from other gameobjects… I want there to be a pause when they are taking the resources so they don’t get filled up so fast. I need help with making the unit collect and wait a couple seconds then collect again then repeat until it is filled up.
public IEnumerator Harvest()
if (PlasticCarryAmount < 30) {
this.gameObject.GetComponent<ResourceCollection> ().PlasticCarryAmount += 10; //Add this to carry amount
yield return new WaitForSeconds (3); //Wait a couple seconds then repeat until PlasticCarryAmount is not less than 30
} else
{
Harvesting = false;
}
}