How do I change in unity the position an already (imported) animated object ?
what I mean is, when importing an object from 3ds max, which has a specific position in World, while I play it in Unity it relocates itself to some other position.
how do I have it at the xyz position that is was in 3ds max, or how do I move it without changing back when I click simulate/play ?
very odd never happen to me,
if you use it verify in fbx exporter if there is some setting about the position
Edit: like I read in another answer, try to save your project before run play
I know this is an old question, but try duplicating the animation(CTRL+D) and putting that duplication onto your object. Then try moving the object.
Move it…