How complex and technical a task is it to call Android native SDK from Unity?
I think I just failed an interview because I have not written an Android plugin yet?!
Which is true I have not as yet had to write to the native Android SDK from Unity.
But I’m intrigued how complex a task is this, I’m presuming that it would be relatively straight forward for an average programmer?
PS if you have a background in native Android development and skills with Unity C# check out Neonplay.com, they are offering a great package.