How complex and technical a task is it to call android native SDK from Unity?

How complex and technical a task is it to call Android native SDK from Unity?

I think I just failed an interview because I have not written an Android plugin yet?!

Which is true I have not as yet had to write to the native Android SDK from Unity.

But I’m intrigued how complex a task is this, I’m presuming that it would be relatively straight forward for an average programmer?

PS if you have a background in native Android development and skills with Unity C# check out Neonplay.com, they are offering a great package.

I don’t think it would be complex. It involves setting up eclipse for android development, then using android API for creating your jar. Then from unity’s side you simply use method calls, I smell via JNI. Don’t ask me much of this, long long time ago, I lurked around it. Forgotten words:face_with_spiral_eyes: