Hi there, I am using Unity C# language. I would like to create a List which would be accessible in every scenes. In each scene the List remove 1 of its item. How could I create a List where it will retain its updated items in every scenes?
Thats not what a singleton is. A singleton is a pattern that stops you from creating more than one instance of a class at runtime. Thats all.
What you are talking about is persisting state across scene loads.
There are plenty of ways to do that but the built in one is serialising the data using player prefs .