How could I create a trap (falling into a pit) ?

I’d like to impliment a FPS character walking on an island terrain and then falling down a trap pit that had folliage concealing it. My initial thoughts are simply to load a new scene with the character inside the trap pit.

What would be the best way of initiating the event in code (falling into the pit) and is simply loading a new scene the most obvious way of doing it ?

Thank you

put a trigger in there, and onCollision, Application.LoadLevel(2); or something.

Yes, I was thinking along those lines … I was wondering if anyone had done something similar ?

Thanks anyway