make a breakpoint, etc.
Well, like you would debug any native code, by using VisualStudio (or whatever IDE you used to write your DLL) and attach the debugger to the Unity editor or your Unity build.
make a breakpoint, etc.
Well, like you would debug any native code, by using VisualStudio (or whatever IDE you used to write your DLL) and attach the debugger to the Unity editor or your Unity build.