How could i differentiate attributes using code?

I have an object with two box colliders 2D, i use “this.GetComponent()” to modify the center and size, but it always return the same box collider, how can i access the other one?

Check my old answer on almost the same case >>>here<<<. The only difference is that you’ll need to use Collider2D instead of CountDownTimer.

Note that you can also use public variable instead of using [SerializeField] if you want to. Also in your case third example there will only work with addition which I provided in the comment below that answer.

If something isn’t clear enough - let me know in the comment section below.