I’m using a mirror in my project but the particle effects on the object mess it up. Any way I could make it so that particles aren’t reflected in it?
Assuming your reflection is done by using a second camera that renders the scene from the mirror’s point of view, then you would have to assign your particles to a specific layer, then remove that layer from the mirror-camera’s culling mask.
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I’m using reflection probes, not a second camera. I’ve tried putting the particles on a different layer but it doesn’t show up in the culling options:
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That’s the wrong “layers” setting. You have to click an object in the scene, and use the “Layer” dropdown in the top right of the inspector. At the bottom of the dropdown is “Add layer” if you need it.
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That worked, thanks!