How could i quicken an animation and make an animation play for two parts sepretly?

How could i quicken an animation and make an animation play for two parts sepretly? How can i do a burst fire mode? How can i separate one animation for one part say i have two arms with the same animation in the same object and i want them to punch sepretly?:face_with_spiral_eyes:

A video example would be more helpful than the images, but if I understand you correctly;
You could set the animation in mecanim with an avatar mask to animate all but one arm, which would play the animation on the entire rig except the animation that is masked out. The other arm would default to the other layer - idle animation.
OR you could setup the animation to play on an override layer so it overrides the idle pose with the arm masked. Mask out only the arm you do not want animated - when the shooting animation is playing.

But (my) preferred method would be to separate the animations in 3D and import the two animations separately. Id have actually 3-4 animations, shoot left hand, shoot right hand, shoot both hands and idle. The both hands animation would be on an override layer to allow the player to shoot with one hand or the other - or - shoot with both hands whenever desired.

This is assuming this is a generic rig set up, not humanoid. If this is a humanoid rig - you can use the mirror function in conjunction to the avatar mask and layer setup mentioned above.

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Your right Thanks a lot

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I will need some more help later but for now this is good