How could we sync physics over the network in multiplayer for pool game.

hi ,
I am making one 8 ball pool game, currently facing a multiplayer syncing issue means, physics of each player is playing locally currently.
if first player is taking a turn then he sending every input to the second player like(force, direction) but in the end, many time result of both devices are very different. it would be a great help if you can help in this.

did yu solve dis??