# How Dani made Off the Sticks game?

I just started out unity and got inspired by Dani’s videos especially the Off the Sticks game. However, I have no video how to create a game like this. How does the movement of the player look smooth and physics based. How did he make the game(the character movement part)?

Start with the basics:

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I know the basics. I already made the rag doll but don’t how to make the movement part.

The reason they say start with the basics is because this is a complicated subject. If your starting out, you are not going to get very far trying to make an active ragdoll game which is what this is. You will need to also study some maths and physics, not just the basics.

However, if you havent completed this: Create with Code - Unity Learn

I would say start there. You say you know the basics but it takes a long time to learn all the basics and I would imagine by the time you get to the end of the create with code videos (all of them) you will already have some ideas on how to get started on this, and how to find the right information.

You dont really find “videos” showing you how to make everything, the point is you learn enough to work out things for yourself. If you havent even managed to get the ragdoll moving somewhat basically, you will need to take some time to properly learn the basics. Once you have you will be able to try and problem solve this one step at a time until you find the solution, looking up any external resources required as you go and crucially: being able to tell if the resource is good or not. Not all videos out there are “correct”. In fact a lot of them I come across are by users with bad coding habbits or an incorrect grasp on certain engine concepts and this translates to the users who watch their videos.

The simple answer though is you apply forces to your ragdoll and stabilize with drag and angular drag. You can use the joints as motors as they have settings that will apply forces. It takes a while to setup and is incredibly difficult to debug and control, but thats the gist of it. Look up “active ragdoll unity” is you want to disregard what I said and try to make it anyway. Punches bears on twitter also has shown ragdoll joint setups before which may help you. Again, its very tricky to get right and will frustrate you if you are using the PhysX components in unity for the first time with no pior projects to build up to this - but that should give you enough to get started

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