Hi, we have HEAVY objects like cars, and humans. And we use pool for this - for reuse
When we lost connection(or close) on CLIENT side, unity automatically remove this objects!
How on client, we can do disable Destroy for this objects, and use - UnSpawn?
Thanks!
Wonderful in unity 5.6 this objects call UnSpawn! Thank unity!
On extend class from NetworkManager
public override void OnClientDisconnect(NetworkConnection conn)
{
Debug.Log("OnClientDisconnect " + conn.address);
//StopClient will call here and auto destroy gameobject
//base.OnClientDisconnect(conn);
}
read unet hlapi from bitbucket
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