I have several 3rd party packages that have unfortunately chosen to store some of their content in a folder named “Resources”. This causes Unity to include those assets in the build. I’d like to prevent that.
It seems the only choice I have is to rename the 3rd party Resources folder to anything else, like “ResourcesX”. This is annoying, as it adds an extra step whenever I update a package, and it’s easy to forget about or overlook. I was hoping there might be some other way to tell Unity to ignore those folders. Do I have any other options here?